the rubble.”
Quentin’s hand tightened on the Sword of Leah, then just as quickly loosened.
No, don’t summon the magic! You’ll only draw their attention if you do!
His heart began to race. Around him, everything went still, not a sound, not a movement, as if the city and its deadly inhabitants were waiting with him. Dirt, sweat, and blood streaked his face and clothing, and his body ached with fatigue. He was cut and bruised almost everywhere, and the slashes on his left side cut all the way through to his ribs. Off to one side, crouched in a screen of brush that had grown up through broken slabs of stone, Kian and Wye watched with him, waiting for his signal. He was their leader now. He was their last, best hope. Without him, they would all be dead. Dead, like so many of the others.
Quentin scanned the place in which Panax had spotted movement, but saw nothing. It didn’t matter; he stayed where he was and kept searching. If the Dwarf said something was there, then it was. They hadn’t gotten that far by doubting each other, and getting that far was nothing short of a miracle.
Nothing had gone the way it was supposed to go, not from the moment they had entered that square with its smooth metal floor and irregular sections of wall. An odd formation to begin with, unlike anything the Highlander had ever seen, it whispered of trouble. But Quentin had taken up his position on the left wing of the search party, along with Panax and the Elven Hunters Kian, Wye, and Rusten, and watched as an unaccompanied Walker made his way cautiously ahead. Across the way, barely visible, Ard Patrinell crouched with Ahren Elessedil, the Healer Joad Rish, and three more Elven Hunters. He could just make out their figures, little more than shadows clinging to the protective walls of the outlying buildings. Between them, and well behind the Druid, Bek and the seer Ryer Ord Star waited with three more Elven Hunters. Like a tableau, they were etched in the fading light, motionless statues sealed in place by time and fate.
Quentin had listened carefully for the sound of trouble, for any indication that this place that seemed so like a trap in fact was. He had his sword out already, gripped in one hand and laid flat against the metal square on which he crouched, the ridged pommel not nearly reassuring enough against his sweating palm.
Get out of here!
He kept shouting the words in the silence of his mind, as if by thinking it he could somehow make it happen.
Get out of here now!
Then the first fire threads speared toward the Druid, and Quentin was on his feet instantly, catapulting from his crouch and charging ahead. Rusten went with him, the two of them rushing to Walker’s aid, reckless and willful and foolhardy, ignoring the shouts from Panax to come back. They should have both died. ButQuentin tripped and went down, sprawling across the metal floor, and the fall saved his life. Rusten, ahead of him and still charging toward the Druid, was caught in a crossfire of deadly threads and cut apart while still on his feet, screaming as he died.
Moving forward, his dark-cloaked form somehow sliding past the fire threads, Walker was yelling at them to stay back, to get clear of the ruins. Heeding the Druid’s command, Quentin crawled back the way he had come, the fire chasing after him, passing so close that it seared his clothing. He caught a glimpse of the others, Bek in the center group, the Elves on the right wing, all dispersing and taking cover, shielding themselves from whatever might happen next. Ryer Ord Star bolted from Bek’s side, her slender form streaking away into the ruins after Walker, ephemeral and shadowy as she passed ghostlike through walls that were now shifting in all directions, charging ahead heedlessly into the heart of the maze. He saw her stumble and go down, struck by one of the deadly threads, and then he lost sight of everything but what was happening right in front of him.
“Creepers!” Panax