unappetizing chicken leg, I realized how lonely and miserable the old man must feel here. Meanwhile, Bolt reserved most of his attention for the wine. After my snack, I told the custodian to go away and let me get on with my work, and he picked up the bottles and the remaining food and left.
I pulled over the little book, which bore a title in black letters:
Hrad Spein. A nocturnal mystery, shrouded in death. A history with conjectures. The scholarly work of the magician Dalistus of the Snow, the Order of Avendoom
.
Well, at least it would make interesting reading.
Ornate letters and engravings, maps, drawings of mysterious, inconceivable creatures. The terrible tale took a grip on me, plunging me into an age of ancient mysteries.
“Hrad Spein” is a ogric name. Translated into the language of men it means “Palaces of Bone.” But the dark elves say that the human tongueis incapable of expressing the universal horror that the ogres invested in those two words. No one knows who created Hrad Spein, and in which age, whose thought and strength it was that bit so deep into the bones of the earth, creating those immense caves and caverns that were later transformed into the architectural wonders of the northern world and, later still, into a world of darkness and horror.
The first to discover Hrad Spein were the ogres, before they withdrew into the Desolate Lands. There were no orcs yet then, not to mention human beings. The ogres spent a long time exploring Hrad Spein, a very long time. That was where they solved the mysteries of the Kronk-a-Mor. Nothing is known about the origin of the ogres, but they appeared in Siala a lot later than the time when unknown builders first laid the foundations of the Palaces of Bone. They say that the potency of the ogres’ magic came from ageless catacombs, where they discovered the ancient writings of an unknown race that lived in Siala long before the ogres arrived.
Deep, deep under the ground the ogres came across gigantic halls and caves. They started using Hrad Spein as their graveyard, leaving their dead and placing terrible curses on the burial sites. Later, when the ogres moved away to the north, it was the bones of orcs and elves that found their final resting place in Hrad Spein. While constantly warring with each other above the ground, they also found time to create magnificent palaces below it, palaces of a beauty that stunned their contemporaries. And thousands of thousands were interred there, in the ancient burial grounds.
Exquisitely elegant ceilings, columns, frescoes, halls, statues, and corridors—that was Hrad Spein in those times. The orcs and the elves worked together. It was the only place where there was an effective truce between the feuding relatives. Neither side intruded on the lower levels of the ogres. Both races realized that nothing good could be expected from the ogres’ magic, and the upper layers of the palaces provided more than enough space for them.
But eventually the bloodlust of the orcs and the hatred of the elves had their effect, and blood was spilt in this place that was sacred to both races. Both of them started installing traps in their own territory to catch their enemies. The underground halls crackled with dark shamanic energy and were drowned in blood. In the end, neither orcs nor elves couldfeel safe in these places any longer. The Palaces of Bone were abandoned and subsequently the secret knowledge of the locations of traps and labyrinths in the lower levels was lost.
Hrad Spein became like a gigantic underground layer cake tens of leagues deep and wide. The levels of the ogres, the levels of the orcs and the elves. Halls, corridors, and caves. Burial sites, treasure chambers, and magical rooms. Everything in the Palaces of Bone became wound up tight into one gigantic, inextricable tangle. By the time the orcs and elves left the place, men had appeared in the world of Siala and they found their way to Hrad Spein.
They too did