Brotherhood of the Tomb
its usefulness. It could drive someone over the edge for days
    or even weeks. His captors did not have that sort of time: he was certain of it. They wanted answers now. Something was amiss.
    He took a chair and stood with it for a long time in front of the mirror. His intention was clear. Still nobody came. Turning his head away, he lifted the chair by its back and swung it in a long arc. It crashed against the mirror with a roar of fragmenting glass. Something sharp flew against his cheek. He let the chair fall. The room beyond was empty.
    TEN
    Careful as glass, he stepped into the tiny room. There was an audio console on his right, fitted with two rows of tapes: one group to record, the other to play back. The console was illuminated as though someone had been there and gone a moment ago. A pad lay in front of the console, covered in Cyrillic longhand. On top of it someone had left a pen with the top unscrewed. A bank of green and red digital counters glowed like fairy lights against burnished metal. A single tape was spinning like a circus wheel, its free end flapping against the controls. On top of the console someone had left a half-finished cup of coffee. Patrick lifted it up. It was stone cold, days old.
    As he set the cup down, his hand brushed the console. He heard the sound of breathing, then a voice, whispering, close by.
    ‘When will you understand? When will you believe me? I don’t know anything. I can’t help you. I can only tell you what I know.’
    His own voice. He shuddered and switched off the toggle he had accidentally touched. Silence regained control.
    He waited, tense, behind the door, expecting someone to come, holding the cup in his hand, the nearest thing he could find to a weapon. Cold coffee lay spilled on the floor, a dull, khaki pool soaking into the carpet. There was an electric clock above the console. It said twenty to ten: night or morning, he had no way of knowing. He let five minutes pass. No one came.
    The door opened into the little anteroom through which he had passed on his arrival. Like the interrogation room, the monitoring cubicle was disguised
    behind the brown papered wall. The door closed behind him, and it was as though neither his cell nor the cubicle beside it had ever existed. He stood in an ordinary room, breathing ordinary air. He had only the white cotton shift to remind him of his ordeal.
    He paused on the landing, uncertain what to do. Sense told him to go directly down the stairs: with luck he could make it to the front door and be on the street before anyone came. But a more deep-seated instinct told him that no one was going to come. To leave without knowing why could only be dangerous. If his instinct was wrong, at least he had the element of surprise.
    In a junk-room on the third floor he found a long-handled hammer. It felt lethal in his hand and gave him renewed confidence. The other rooms - all bedrooms - were empty. A glance through one curtained window told him it was ten o’clock at night. Outside, the streets were endless, mocking, scarred with rain. There was no way down.
    He descended the stairs to the second floor, willing himself to move slowly, fighting back an urge to run until he reached the street. He heard a sound like music, a muffled, almost ethereal sound. It was music, and yet not quite music.
    On the landing, he hesitated, listening. Now he realized what the sound was: a gramophone needle stuck in a record groove was playing the same snatch of music over and over again.
    The sound came from a room on his left. He opened the door. Here, as elsewhere, the light had been left on. A coffee table with English-language magazines, two easy chairs, an empty glass that had been knocked to the floor. In one corner, a cheap gramophone ground out its single phrase. He stepped across and lifted the needle. The sleeve stood
    on a shelf nearby: the Elmer Bernstein recording of Sean O’Riada’s Mise Eire, played by the RTE Concert Orchestra. Someone had

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