continue on your way towards the harbour, turn to 191 .
266
As you enter, a bell rings and a small man in a padded leather jerkin bids you welcome. He is busy polishing a rusty suit of armour with a wire brush. The prices of his weapons are displayed on a wooden board above the counter:
Swords 4 Gold Crowns each
Daggers 2 Gold Crowns each
Broadswords 7 Gold Crowns each
Short Swords 3 Gold Crowns each
Warhammers 6 Gold Crowns each
Spears 5 Gold Crowns each
Maces 4 Gold Crowns each
Axes 3 Gold Crowns each
Quarterstaves 3 Gold Crowns each
You may purchase any of the above weapons if you have enough money to do so. The weaponsmith will also buy any Weapons that you may already have for 1 Gold Crown less than the price shown on his wooden board. Mark any necessary changes on your Action Chart before bidding him goodnight and returning to the street.
At the end of Oxyoke Way, on your right you find a large stable and coach station. It is now very dark and you must find somewhere to spend the night. Climbing a ladder at the side of the building, you spend a comfortable night hidden in the hay-loft.
Turn to 32 .
268
‘You are indeed a Kai Lord,’ says the sailor, but the astonishment on his face quickly changes to an unpleasant sneer.
‘Or should I say you were!’
Illustration XVI —You turn to see three harbour thugs advancing towards you.
As he speaks, a door crashes open behind you and you turn to see three harbour thugs advancing towards you. Each is armed with a scimitar and you have no choice but to fight all three as one enemy.
Harbour Thugs: COMBAT SKILL 16 ENDURANCE 25
You may evade after two rounds of combat by running through a side door. Turn to 125 .
If you win this combat, turn to 333 .
269
The horrific sight of the writhing creature fills you with loathing for the Darklords and their evil minions.
When the Helghast has finally crumbled to nothing and you are quite sure that it has been destroyed, you remove the Magic Spear and wipe the tip on its smouldering robe.
Anxious to leave this place, you run down the tunnel as fast as you can.
Turn to 349 .
270
Ganon rolls away from his chair and draws his sword. An instant later his brother Dorier is by his side. You must fight them both as one enemy.
Ganon + Dorier: COMBAT SKILL 28 ENDURANCE 30
Due to the surprise of your attack, add 2 points to your COMBAT SKILL for the first round of combat only. Because of their exceptional strength of will, they are immune to Mindblast.
If you win this combat, turn to 33 .
272
Someone or something is approaching the door of the hold from the other side. If you climb out through the shattered deck, you will leave your legs vulnerable to attack from below and there is no other way out. You sense that it is an evil creature of some considerable power. Raise the Sommerswerd and prepare for combat.
Turn to 5 .
273
You are about to strike when your assailant shouts, ‘I am Ronan, my lord. I mean you no harm.’
You manage to divert your blow at the last moment and your weapon smashes the back of a wooden chair. The beads of sweat that have broken out on the sailor's face appear to confirm that he speaks the truth.
Lower your weapon and turn to 160 .
275
You become weaker and weaker until your body finally surrenders to the welcoming arms of death. Your assassin has successfully completed his mission.
Your adventure ends here.
276
A grim-looking sailor is challenging all-comers to an arm-wrestling contest. He is so confident of winning that he will pay 5 Gold Crowns to anyone who beats him. As you approach his table, a serving girl whispers in your ear, ‘Be careful stranger, he is an evil man. He breaks the arms of those who lose, and murders any who beat him.’
As you face the sailor across the table, bets are made throughout the tavern.
If you have the Kai Discipline of Mindblast, turn to 14 .
If you do not have this skill, conduct the wrestling contest as if you were in
Kit Tunstall, R.E. Saxton