game, and then I got kicked out or something." Corinne turned to the attendant. "Did I run out of credit?"
He shook his head, eyes still fixed on her longbow. "Dude, you're, like, not supposed to have weapons in here." Jerking his chin at a faded notice pinned to the wall, he added, "It's the rules."
"Oh, I'm really sorry." Reality was starting to come into focus now. But why had she been logged out, just as Elphin had been killed by the wolf? And how did she have her bow, here in real life? What's going on?
The attendant was still staring at her, as if expecting a better answer.
Think of an excuse. Quick. "Uh, I'm looking after it for someone. Sorry."
Mother hustled across the booth and grabbed Corinne's elbow. "We're just leaving. Sorry for any inconvenience, and thank you for putting me in touch with my daughter. But I need to get her home."
Moments later, Corinne was standing outside the café on the kerb beside their parked car, blinking in the sunshine. Half of her brain was still in Feyland, mourning her friend Elphin, and wondering if she'd somehow be able to help him—heal him—if she could get herself back online.
"Mum, I need to get back to Feyland. It's important. Someone's life is at stake."
Shaking her head, mother bit her lip. "This is important too. I got a phone call earlier from the National Animal Protection Charity. They've had a complaint. They're coming to take the horse away!"
Take Ghost? Corinne's insides turned to ice. "They can't take Ghost! How can they do that?"
"Someone said you weren't looking after him properly."
"What! How could they say that? Did they say who complained?"
But as the words came out of her mouth, she put two and two together. She knew who it would be. Sonya.
Setting her jaw, she looked down at the ornate longbow she still held.
In Feyland, she was an Amazonian warrior who'd faced unearthly foes and cheated death. She squared her shoulders. A spiteful fifteen-year-old bully in real life held no fear for her now.
It was time to stop being pushed around; time to start sticking up for herself. And time to get her horse back.
"Come on," she said, hurrying towards their parked car. "I won't give him up without a fight!"
-::-
What happens next? Find out by reading 'Faerie Mountain':
Corinne and Elphin's adventures continue in ' Faerie Mountain' :
Scots teenager Corinne MacArthur is desperate to save her friend Elphin after he's savaged by a fiendish wolf in the virtual reality game Feyland. But she's dragged back to the mortal world when a rivalry turns nasty, and juggling her real-life dilemma and her online persona becomes a balancing act that needs all the skills she's learned in the game—until she learns the truth about Elphin.
It's a truth that shatters her illusions about the world she's grown up in and sends her racing back to Feyland on a life-or-death rescue mission. But Feyland is a game where trickery is an art form and magic is the currency. A game which can deceive the unwary and trap the naïve. A game where legends come to life and shadowy figures haunt your dreams.
And Corinne's dreams are coming true. But not in a good way. They're more like waking nightmares, and it will take all her ingenuity—and more—to escape the otherwordly creatures who've invaded her life. A life which is about to become even more complicated…
Faerie Mountain will be published on 28 th July 2016
Acknowledgements
Thank you to Ailidh, Maia and Shae, my beta-reading and editing team, who added extra polish and value to my scribblings.
Thank you also to Anthea Sharp, without whom this story in her world of Feyland would never have happened. Check out her books at http://antheasharp.com/the-feyland-series/ .