The Deathlord of Ixia

The Deathlord of Ixia by Joe Dever Page B

Book: The Deathlord of Ixia by Joe Dever Read Free Book Online
Authors: Joe Dever
Tags: Fiction, Fantasy, lone wolf, Magnamund
ENDURANCE  45
    These beings are immune to all forms of psychic attack, except Kai-surge and Kai-blast.
    If you win the combat, turn to 318 .

155
    You draw upon your newly-achieved mastery of Deliverance and feel yourself slip into the trance-like state which is necessary in order to perform a Kai Exorcism. Soundlessly you mouth the words of the evocation and feel your goodly powers, like a warm electrical current, flow out from your fingertips. Within seconds this aura sweeps through the ship and engulfs the evil entity. You sense resistance but it is short-lived; the evil succumbs to your exorcism and quickly vanishes.
    You may restore any ENDURANCE points lost during your adventure so far.
    To continue, turn to 345 .

157
    With relief you sense that you have acted just in time; the creature on the jetty failed to catch sight of you before you dived below the surface.
    In just a few minutes you reach the distant shoreline and break through the surface alongside a shallow stone causeway. Atop this causeway is a track, a spur of which branches off towards the tunnel entrance. With only your head visible above the lake, you cling to the causeway stones and wait patiently for a nearby patrol of undead soldiers to march past.
    Turn to 169 .

160
    The instant you unsheathe the Sommerswerd, its golden light floods the chamber, countering the heavy aura of evil which permeates its every corner. The goodly presence of your divine sword causes the insectoids to shy away fearfully. You sense that they are repelled by its power which is leeching their strength.
    Gradually, their insect-like forms dissolve back into wispy trails of black smoke which swirl once around the chamber before evaporating into the porous stone framing the Shadow Gate. You are relieved to see the back of these hideous creatures, but your comfort is all too short-lived; no sooner have they vanished than a new horror appears in the chamber, rising up out of the stone floor.
    If you have ever been to the Isle of Ghosts in a previous
Lone Wolf
adventure, turn to 311 .
    If you have not, turn to 80 .

162
    You reach the subterranean lake and go aboard an ice-boat moored alongside the stone jetty. With the demise of the Deathlord and his necromantic power, you are fearful that these vessels may no longer be serviceable; their sorcerous engines could prove to be as immobile as the warriors who stand like frozen statues all around the shore of the lake. But, fortunately, your fears turn out to be groundless.
    You quickly discover that these ice-boats are propelled by Ixian witchcraft, an arcane art far older and more benign than the Deathlord's vile necromancy. Having satisfied yourself that your chosen vessel is seaworthy, you cast off its hawser and steer it away from the jetty towards the wide cave mouth which opens out into the stormy Tozaz Sea. The elation of victory is still buoying your spirits, yet there is a nagging unease in the back of your mind that not everything is as it should be.
    Turn to 147 .

164
    The sun-sword begins to glow and become warm in your hand. The blade points of its own accord towards the spiked helm and, at once, you sense that it is prompting you to destroy the evil artefact. Obediently you obey its silent request. You raise the sun-sword and bring it crashing down on the helm, splitting it asunder. There is a violent splash of hissing sparks and, when the sparks dissipate, you see that no trace of the helm remains; it has been utterly destroyed.
    Purposefully, you turn and walk towards the Shadow Gate. As you leap into its spinning core, you pray that you will arrive back on Magnamund in time to thwart the Deathlord's evil plan.
    Turn to 200 .

165
    Leaning at a slant to make headway into the blizzard, you trek determinedly through deep snow that is heaped in drifts around the breached city wall. As you pass through the gap, you catch brief glimpses of ruined buildings through the sleeting gale. You also become aware of a noise — a

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