as the storm rages all day and all night, not abating until dawn of the following day. As the wind gradually dies and the sea settles, the lookout is able to resume his post atop the mainmast.
Illustration VIII —You see a few stone buildings around a fortified stone tower.
‘Land ahoy!’ he cries, and all eyes scan the northern vista. There, perched on the wintry horizon, is a grey strip of barren, frost-covered rock. You magnify your vision and see, on the western side of this island, a few slate buildings clustered around a fortified stone tower.
‘That's Fort Azgad,’ says Captain Prarg, with relief in his voice. ‘At last we've arrived.’
Turn to 321 .
141
At the first opportunity you sprint away from the wooden crates and descend the staircase to a closed door. It is a sturdy portal, carved from solid rock and banded with strips of bronze. You test it with the toe of your boot and, to your surprise, it swings open with barely a sound.
Beyond the door lies a rough-hewn chamber lined with racks of ancient crystal spears and swords. Despite the millennia which have passed since they were crafted by armourers during the Age of Eternal Night, these weapons still hold a keen edge and gleam like new.
Casting your eye around this weapon store there appears to be no other exit save the one by which you entered.
If you possess Telegnosis, turn to 286 .
If you do not possess mastery of this Discipline, turn to 226 .
142
Your swift reflexes save you from being impaled upon the tip of the spiked helm. Tagazin goes charging past in a cloud of dust but, as you roll over and spring to your feet, you see that he has already made his turn and is bearing down for a second time.
Demonlord Tagazin (with Power Helm): COMBAT SKILL 55 ENDURANCE 48
This being is immune to all forms of psychic attack, except Kai-surge and Kai-blast.
If you win this combat, turn to 40 .
144
With trepidation you steer the ship along a string of narrow fjords which cut an uncertain route through this treacherous field of icebergs. Your hands, slick with nervous sweat, grip the wheel tightly and inch it back and forth in response to the pilot's frantic signals. It is a gruelling ordeal which soon takes its toll on the nerves of all aboard.
Every few minutes your vision is obscured by gusts of powdery snow which swirl across the deck, blown down from the tops of the surrounding ice cliffs. One of these fierce blasts temporarily blinds you. As you fight to restore your vision, the incessant howl of the wind is suddenly accompanied by the tortured screech of the ship's hull as it collides with a ridge of submerged ice. The impact sends the vessel careering violently to starboard and hurls you painfully against the wheelhouse wall: lose 4 ENDURANCE points.
To continue, turn to 302 .
145
Despite their misshapen forms, the moment these macabre horrors catch sight of you, they charge forwards with frightening speed. Gibbering and howling like demons, they hurl themselves upon you and attempt to slay you with fang and claw.
Chaos-horde: COMBAT SKILL 48 ENDURANCE 50
These beings are immune to all forms of psychic attack, except Kai-surge and Kai-blast.
You may evade this combat after six rounds by turning to 235 .
If you win the fight, turn to 190 .
149
As you slay each of the insectoids in turn, their bodies return to their original wispy form. These trails of black smoke swirl harmlessly around the chamber before evaporating into the porous stone which frames the Shadow Gate. You are relieved to see the back of these hideous creatures, but your comfort is all too short-lived; no sooner have they vanished than a new horror appears in the chamber, rising up out of the stone floor.
If you have ever been to the Isle of Ghosts in a previous
Lone Wolf
adventure, turn to 311 .
If you have not, turn to 80 .
150
A few hundred yards beyond the rise, you see Tagazin moving along a track which leads to the top of a small
Christina Leigh Pritchard