natural defensive move, Ker-shat was discovering, with the Voku now
making use of it and taking out two or three per leap as the Nestafar were
clustering together into firing groups to try and get through the Humans’ thick
armor. There were so many that the three Voku had their fill of targets, slowly
wearing down their numbers with the Humans making the most kills by far, but
eventually the Nestafar figured they’d lost and all of them took flight,
pulling back across the dead walker and retreating towards the distant LZ that
they’d come from.
Ker-shat and other Voku went after them, leaving the
Humans behind and leaping forward to catch the fleeing flyers who were decently fast through the air once they got up to
speed. He killed six more before an enemy fighter swooped in and landed a hit
on his shield that blew away nearly a quarter of the defensive barrier’s
strength. When it came around for a second pass he held up, staring it down and
ready to make a defensive dash in whatever direction needing as the hammer
landed a Dwio on the craft, damaging it.
The fighter pulled off and fled, with the Nestafar
infantry now too far ahead to pursue.
Ker-shat activated his comm and reported their
success, then waited with the others for pickup, with a troop transport flying
in overhead within a few minutes. The trio jumped up to the underside and
grabbed hold of the square rims, pulling themselves inside so they could be
moved to another combat zone…and would continue doing so until all threats were
eliminated.
Kali-1388 fired off a salvo of missiles from her madcat,
with the tiny little guided projectiles swarming towards a Skarron Type-5
walker as it was escorting a Type-4 that was engaging a trio of Nestafar spider
walkers and getting the armor chewed off it. Infantry from both sides were
around, but otherwise staying out of the way of the big machines as there were
groups of combatants everywhere.
Kali damaged the Skarron walker further with some
lachar blasts but was still outside mauler range. Gauging the damage to both
sides, she twisted her mech’s torso around and leveled the right arm at one of
the spiders in the distance, then fired a rail gun slug at it. The metallic
round shot across the distance and clipped off one of the legs with the impact,
missing the central hull but none the less twisting it around on collision.
As she walked her mech forward she continued to dish
out damage to both sides, not in a hurry to get in close, though that’s where
her mauler would come into play. Just before she reached the enemy’s plasma
range she got a waypoint ping on her battlemap and quickly turned her madcat to
the left, accelerating up to full speed and sprinting the machine across the
rocky ground, hoping the computer wouldn’t get overwhelmed by all the small
bumps and trip on the rocks.
In the distance she could see a pair of voltrons and a
slew of escort mechs tangling with a Type-2 and a pair of super dragons…which
at the moment were both attacking the Star Force mechs. Ignoring the craziness
of it all she targeted the damaged super dragon and launched all her remaining
missiles, knowing she needed to do the most damage as she could, otherwise the
weapons on the enemy walkers would do a lot more in return.
It took some 18 seconds for her two missile boxes
riding above the ‘shoulders’ on her mech to fully unload, with a long plume of
exhaust marking their path towards the walker as she continued to run
forward…with other Star Force mechs nearby turning to coalesce around the
battlemap beacon. When dealing with super-heavy opponents you had to gank them quickly or they’d wear down your side so much
that they could turn the tide in any battle…which is probably what the enemies
were thinking about the voltrons, prompting them to shoot at the big mechs
rather than each other at the moment.
Knowing better than to try and fire the rail gun while
running, she held off and tried to do some extra