Introduction
F orty years ago there was no Windows, web, or email; there were no laptops and the Mac Classic had not been invented. But there were computers – huge machines in secure, air-conditioned vaults, powered by sizeable electricity substations and maintained by teams of men in white coats known as boffins. Such electronic monsters were used to crunch numbers for NASA and the nuclear deterrent by mathematicians, physicists, aeronautical engineers and astronomers. But some far-sighted minds wondered if these daunting machines could also be used, somehow or other, in the creative arts. Around 1968, a French computer company set itself the challenge of finding artists willing to have a go at using the machines that it made. By serendipity more than careful planning, the challenge ended up on the desk of a little-known writer called Georges Perec. The unclassifiable entity here called the art and craft of approaching your head of department to submit a request for a raise is the unexpected, comical and moving outcome of an unlikely encounter.
The initial idea came from Jacques Perriaud at the Computing Service of the Humanities Research Centre in Paris. To challenge a writer to use a computer’s basic mode of operation as a writing device, he sketched out the procedure that an employee would need to follow to obtain an increase in pay in some large organisation. Then he broke it down into its individual steps and laid the procedure out as an algorithm, or flow-chart. As is well-known to all who work for big firms or government departments, such procedures do not always succeed on their first iteration. Perriaud’s flow-chart includes ample opportunities for recursion, or going back to square one.
Georges Perec accepted the challenge to write as a computer functions, but characteristically, he seems to have negotiated a number of changes to the ground-plan before he started. At all events, the flow-chart that he used, reproduced on p. viii, has comical details like a wastepaper bin and strange loops that may or may not have come from the mind of the original designer.
Georges Perec, born 7 March 1936, had recently been co-opted to full membership of a rather special group that called itself Oulipo, short for Ouvroir de littérature potentielle , or ‘Workshop for Potential Literature’. It was founded fifty years ago, in 1960, by the writer Raymond Queneau and the mathematician François Le Lionnais with the purpose of exploring the possible uses of mathematics and formal modes of thought in the production of new literature. Oulipo sought to invent new kinds of rules for literary composition, and also to explore the use of now-forgotten forms in the literatures of the past. Perhaps the most famous of these ancient devices – famous nowadays almost exclusively because of the work of Georges Perec – is the lipogram, which involves writing in a restricted set of characters, that is to say, without one or more letters of the alphabet. But the idea of concocting a story that proceeds by a set of programmed choices between different outturns at each juncture was also a subject of some interest. Vaguely referred to as ‘matrix literature’, the idea, similar to the structure of ‘Tracker Books’ for children, gave rise to a short but also very long experiment by Raymond Queneau called Un Conte à Votre Façon , or ‘A Story As You Like It’, which has now been put on the web in English translation. Each sentence is followed by a question with two possible answers. The reader chooses one of the answers, and goes on to the appropriately numbered sentence. If you make the other choice, the text directs you to a different sentence. In that way, from a small set of cunningly designed propositions an infinitely large set of stories can be made.
Perec had heard about this exercise but chose to deal quite differently with the mock-algorithm he had in front of him. Instead of leaving the reader to navigate around a